Archive for August, 2007

SHILO: We Make it Good

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SHILO’s profile has skyrocketed in the past couple of years. From the EMMY Award winning title sequence for Showtime’s HUFF and the brilliantly whimsical Eureka opener, to the indelible Cingular Blackjack and Scion commercials.

In June, this LA/NY based creative production studio launched their first monograph, We Make It Good.

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Strato Cruiser

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Tino Schaedler, co-writer of Towards a Cineplastic Architecture, published in the latest MARK Magazine and made available in its entirety at ArTect.net earlier this month, has updated his website with a new project for NAU, Strato Cruiser.

An Art Director for Digital Sets, Tino has worked on films including Charlie and the Chocolate Factory, V for Vendetta, Catwoman and Harry Potter and the Order of the Phoenix. Strato Cruiser is his latest collaboration with fellow Studio Digital Analog co-founder, Michael Brown.

Since the ’90’s rigid airships have begun to make a comeback as scenic transport and surveying aircraft with future potential as cargo carriers. The Strato Cruiser is an intriguing new zeppelin design, bearing resemblance to a whale with angled facets and an ingenious “doughnut concept” that replaces the traditional gondola.

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One Day Creative Lecture

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On September 7th, The Getty Center in Los Angeles will host a one day creative lecture, the QBN Sessions.

Presented by web hosting provider (mt) Media Temple, the lecture features twelve influential and creative talents. These include street artist Shepard Fairey, Design Technologist Joshua Davis, Design House Phunk Studio, graphic design studio Build’s Creative Director and Founder Michael C. Place, Designers Matt & Mark Owens and Fashion, Advertising and Celebrity Portraiture Photographer Michael Muller. Rounding out this collective are Visual Effects Artists from the Academy Award Winning VFX studio (Gladiator), The Mill.

(mt) Media Temple has extended a $20 discount to ArTect.net readers…

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Julie Taymor: Playing with Fire

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The third edition portfolio monograph of Director Julie Taymor is now available. Also acclaimed for her scenic and costume design, she is best known as the TONY award winning director and costume designer of the popular musical, The Lion King.

Among the strongest visual directors working today, this third update by Eileen Blumenthal arrives in anticipation of her upcoming film, Across the Universe. The film, debuting September 14th and expanding the following week, will be hard to miss given its judicious use of Beatles songs. Her recent directorial efforts, Frida starring Salma Hayek and the Elliot Goldenthal composed Opera Grendel, also feature in this latest edition.


Jen Stark

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Artist Jen Stark, previously noted in Artect.net’s article on Paper Sculptures, has updated her website with new work and launched a blog featuring her latest exhibitions and press coverage.

Jen Stark’s next show is the solo exhibition “Little by Little”, at the Heaven Gallery in Chicago starting September 14th.

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Towards a Cineplastic Architecture

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MARK Magazine #9 dedicates a section to new perspectives on the relationship between architecture and film, spurred by advances in digital technologies. Tino Schaedler, Art Director for Digital Sets (Harry Potter and the Order of the Phoenix), and his Studio Digital Analog co-founder, Michael J. Brown, explore this theme in Towards a Cineplastic Architecture.

In an online exclusive, the article has been made available here at ArTect.net in its entirety courtesy Tino Schaedler and MARK Magazine Editor Arthur Wortmann.

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Free BioShock Artbook

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In one week, BioShock, the highly anticipated FPS/RPG from the makers of System Shock II, will arrive on PC & XBOX 360. BioShock takes place in Rapture, an art deco underwater city built in 1946 as the “ultimate capitalistic and individualist paradise.”

Unsurprisingly, but much to my chagrin, a poll for the contents of the BioShock Limited Edition resulted in the inclusion of a Big Daddy Figurine, Making of DVD and Soundtrack CD, but no BioShock Artbook.

Elizabeth Tobey in conjunction with the BioShock team has remedied this with BioShock: Breaking the Mold, a digital art book of concept design. The sixty plus page book is available for free in two PDF’s, a smaller ebook download and a high resolution version.

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The Art of Midway

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In late July at the San Diego Comic-Con, Design Studio Press debuted The Art of Midway: Before Pixels and Polygons. This book on the video game developer features 160 pages with over 200 illustrations including work by Midway’s renowned Creative Visual Director Stephan Martiniere. It’s a nice balance of conceptual character and environment art from Mortal Kombat, Gauntlet, The Suffering, Stranglehold, Psi-Ops and work from unrealized games.

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SIGGRAPH Roundup

This year’s exhibition is best defined as the year of motion capture with seemingly dozens of exhibitors offering a variety of new solutions. These new technologies suggest the need for traditional mocap suits sporting markers is ending. More systems also incorporated facial motion capture resulting in complete performance capture, most prominently seen in 2004’s Robert Zemeckis and Tom Hanks headlined film, The Polar Express. Standout motion capture technologies included Mova’s Contour Reality Capture, Organic Motion’s Stage series and XSens Technologies Moven.

More headlines from SIGGRAPH…

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SIGGRAPH Emerging Technologies

Adding to the visual impairment suffered yesterday, I am now inflicted by diminished aural capacity, courtesy the House of Blues.

Back on Monday when my senses functioned properly, a brief perusal of the Emerging Technologies section saw one particular standout, the Tachi-Kawakami Laboratory. This lab at the University of Tokyo has six projects on display; Fibratus Tactile Sensor, TORSO, Haptic Telexistence, Spinning-disc 3D Television, Gravity Grabber and Transparent Cockpit. The latter two immediately impressed.

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