Everything Changes

After five years, the original ArTect.net design and MediaTemple server have been retired and archived here to wordpress.com.

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Posted in Notes, Special Feature | 2 Comments

Making a MARK


Over the past few years I’ve become a regular contributor to MARK, the avant-garde architecture magazine from the publishers of FRAME. These contributions – commentaries on architecture in film and games, several written in collaboration with Tino Schaedler  - are now available for reading via PDF.

Interviews of world designer Viktor Antonov (Half-Life 2) and director Joseph Kosinski (TRON: Legacy) are also included.

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Posted in Architecture, Film, Games, Print | Leave a comment

Original Site Roll

The transition from a custom platform to wordpress.com’s Vostok theme, no longer facilitates the original site roll. Related blogs and art book publisher links are instead provided through this post.

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Posted in Blogroll, Notes, Special Feature | Leave a comment

Immersive Cocoon “2011″


Please maximize and play LOUD!

Keir Dullea encounters a mysterious object, in a scenario reminiscent of the penultimate scene from Stanley Kubrick’s 2001: A Space Odyssey that he appeared in over forty years ago.

This speculative faux commercial, directed with 3D CGI by ArTect’s writer Oliver Zeller, teases an evolution in computing interaction.

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Posted in Advertising, Film, Special Feature | 1 Comment

An Urban Tragedy

Bansky Pulp Fiction

Once perceived as the scorn of urban areas, graffiti at its best has resulted in murals that transform dull architecture and even derelict neighborhoods and decrepit walls into vibrant & appealing spaces.

Graffiti is a tradition that reaches into the annals of history. Ancient Rome was rife with it, offering social commentary, satire and a reflection of the times. One graffito near Palatine Hill in Rome, the Alexamenos graffito, is believed to be the earliest known pictorial representation of the crucifixion of Jesus. Of such significance to Rome’s history, its graffiti was brilliantly brought to life by A52 in the title sequence for HBO’s series Rome.

Where as modern graffiti can truly serve aesthetic needs, its ancient counterpart appeared to lack the same lofty aesthetics. Perhaps it wasn’t as necessary in prominent cities abundant with ornate architecture and cobbled streets. Our modern urban areas maybe cleaner & more practical, but these concrete and asphalt jungles too frequently suffer from banality.

Granted graffiti has long been accused of producing “an atmosphere of social decay and neglect”, its artists subjected as criminals. A preponderance on uninspired writing in modern graffiti, amateurish chaotic scrawls, gang communications and misguided placement, lends credence to this argument. Subjective material in today’s uptight politically correct climate adds to the issue. It is understandable why local authorities would paint over or clean away such work.

However when the work is of such supreme excellence, when it clearly revitalizes an area, and its destruction produces a deterioration of the space, it is the local authorities that have committed a crime. Produced an urban tragedy.

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Posted in Conservation, Street Art

Behind the House of Imagination

Syfy House of Imagination

On July 7th, The SciFi channel rebranded itself to Syfy. The new name was perhaps the most widely derided since Nintendo’s market leading Wii. Nonetheless, it appears to be paying dividends with increased viewership. Syfy’s previous identity remained intact with expanded brand potential, in an era where the traditional television model continues to erode.

Rather than being branded as a destiantion for only sci-fi, they really wanted “to own the imagination space.” This led Syfy to commision an ident short film, House of Imagination, as part of their Imagine Greater campaign.

BAFTA & Cannes Lion award winning 4Creative spearheaded the endeavour, directed by Brett Foraker. Accompanying him, the cinematographer of Watchmen, Lost and 300, Larry Fong; and production designer Tino Schaedler, whose credits include Harry Potter and the Order of the Phoenix, and The Golden Compass. Visual effects were provided by the Moving Picture Company.

Following is a behind the scenes glimpse of the design, courtesy Tino Schaedler. Each set focuses on a space, featuring concept art & digital set designs accompanied by construction photos and the finished shot.

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Posted in Special Feature, TV | 1 Comment

Emotive Architecture

Aurillac Concert Hall

Over the decades individuals have become more outward in their expression, most recently exemplified by the rise of social networks. Through their Design Probes initiative, electronics giant Philips has invested considerable resources researching technologies that afford users new modes of expression from dynamic tattoos to dresses, receptive and reflective of the wearer’s mood.

What if this notion is extended to an architectural context? Not just a visual branding exercise or minor interactive quality between pedestrian and facade as produced today, but something more substantial.

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Posted in Architecture, Future | 1 Comment

Road Work

Beth Kaltman and Jason Koxvold have occupations that frequently take them on the road. Beth, represented by such luminary modeling agencies as Ford Models. Jason, Creative Director at ad agency StrawberryFrog’s New York office.

This road work has facilitated their individual passion for high caliber photography.

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Posted in Photography

Book Watch | Bioshock to Nature’s Patterns

Bioshock Art Book

Bioshock Breaking the Mold: Developer’s Edition Art Book

“This 174 page, 8″x10″ limited run soft cover artbook, available only on the Take-Two Store, features never-before seen art from BioShock 1, stories about the game’s journey through its years of development, commentary from the team, an introduction by 2K Marin’s Executive Producer Alyssa Finley, several new sections, and much more.”

Editor’s Note: The art of Bioshock is among the finest in gaming history. That fans voted three other items over an art book for the Collector’s Edition was a travesty. Now rectified thanks to Bioshock Community Manager Elizabeth Tobey. Art reproduction is of a high quality, accompanied by numerous snippets of development insight from various team members. A thick perfect bound volume, it lacks the high end hardcover quality of the genre’s upper echelon art books. However this doesn’t detract, thanks to its styling, it almost come across like a relic from Rapture itself. If the $25 price tag is undesirable, the original and shorter PDF art book is available for download.

Paperback | 174 pages | Take 2 | May 2009

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Posted in Books

A New Kindgom

NBC’s Kings has proven the most fascinating new television series of the mid-season. A reinterpretation of the classic King David tale translated into modern times, monarchy intact.

New York City serves as the basis for the new capital of this modern kingdom, Shiloh, retrofitted with visual effects and apt production design as done so effectively in director Francis E. Lawrence’s previous work, I Am Legend.

A long, straight road leads to Shiloh’s centerpiece landmark, evoking at least in effect, the East-West axis of Hitler and Speer’s Welthauptstadt Germania. Except here there is no Arch of Triumph or Volkshalle, rather a prominent skyscraper, its black angled facades reminiscent of a stealth fighter shrouding the monarchy’s political machinations. Its position in the skyline unimpeded by competing distinctive skyscrapers; the Chrysler and Empire State Building are nowhere to be seen.

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Posted in Architecture, TV