Archive for the 'Interiors' Category

Interior Morphology

V Hotel Interior Design in Progress MAD

The clutter within modern interiors has created a disjointed occupation of space. The bulk of modern devices from televisions to air conditioners consume valuable real estate while negatively influencing aesthetics. Unsightly cords and cables tether us to walls. Even seamless integration of lighting remains an expensive proposition.

All stuck in the ubiquitous box. The form that has defined interiors for millennia. Exasperated by furniture designed to complement such rigid space. The mass proliferation of such interior dimensions inevitably assures its continued survival. Yet a solution may reside in a more organic approach with biomorphic facades inserted into existing interiors. A new interior shell, functional within current infrastructures.

The seeds of such a paradigm shift have already begun. In the Graft designed Hotel Q, floor blends with walls and furniture from benches to beds. While sections of wall emit light, serving to create a more homogeneous space.

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Perspective, the Journal of the Art Directors Guild & Scenic, Title and Graphic Artists has been made available for free download. The magazine offers a fascinating look at the set design and art direction behind film & television productions.

Considering the difficulty in attaining copies in the retail stream, the free availability of issues in PDF format is a welcome move by the Guild. Unlike its cousins, American Cinematographer or the quarterly visual effects journal Cinefex, the articles in Perspective are frequently written by the artistic practitioners themselves.

The most recent February/March issue includes features on The Spiderwick Chronicles, Into the Wild, Best Picture Oscar nominee There Will be Blood and winner No Country for Old Men, Fox reality series Hell’s Kitchen and the CBS series Moonlight. Also featured, 5D: The Future of Immersive Design written by Minority Report production designer Alex McDowell, production designer John Mutto and art director Judy Cosgrove.

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Super Potato Design


No, not the vintage video game store in Tokyo’s Akihabara district. I’m referring to Takashi Sugimoto’s renowned design firm.

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